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agd:kq1:hints

Game Hints

Click on a hint to reveal the solution. Click on the icon of King Graham's head to reveal further into the solution.

Finding the Mirror

So where is the magic mirror?

  According to the story in the manual, the sorcerer who took the magic mirror hid the treasure in his lair with one of his beasts to guard it. It seems the sorcerer's lair is an underground cavern.

I found the cave, but there's a rock sealing off the back room.

  You'll have to find another way in there. Are there any other places where you might be able to go underground?

Can I dive and explore whatever lies beneath the surface of bodies of water?

  Click the hand-icon on the water to continue exploring. There's only one place where this can be done though.

How can I get Graham to untie ropes?

  You can't. You can cut ropes, though. There's an item hidden somewhere in Daventry that can be used to cut things.

How do I get the magic mirror without getting toasted?

  The dragon's only way of defending itself is its fiery breath. Get rid of his flames and he'll beat a hasty retreat. More hints
  Breathing fire all the time makes your throat dry. 

Finding the Chest

Where can I find the magic chest?

  The story says the witch flew off into the clouds with the chest. You'll need to find some way to get up there. One of the inhabitants of Daventry can help you in getting there.

How can I get past the troll guarding the bridges?

  Find someone who really hates trolls and let him do the dirty work (Learn your fairy tales). More hints
  There should be a goat pen somewhere in Daventry. The inhabitant might be willing to do you a little favor. More hints
  The goat's trough is rather empty. To quote the game: goats are always hungry. Use that to your advantage. More hints
  Find something goats consider tasty. 

Hey, I got the goat to tag along, but he suddenly left me!

  The goat can't swim. Don't try to swim across any lakes.
  Don't enter dark or scary places.
  Don't give the carrot away while the goat isn't looking.
  Don't go back into the pen. There's nothing you need there.
  Get that magic ring off your finger.

The gnome gave me a key. Now what?

  Find something to unlock. Take a look at the map.

Any tips on navigating the winding walkway inside the cavern?

  Don't just click the walk cursor on the exit and hope Graham will do all the work himself. At certain points (at the third screen) you might want to use the keypad instead of the mouse to get through the tunnel. More hints
  Make sure you keep the red dot on the walk cursor on the walkway. And be careful when near those dark tunnels. Somebody lives here and he's greedy. 

What's the gnome's name anyway?

  There's a spinning wheel, a pile of straw and a pile of gold nearby. The gnome is another fairy tale character. More hints
  There's a note in the gingerbread house that has a clue on the gnome's real name. Sometimes it's wise to think backwards. More hints

What am I supposed to do with the beans I get?

  Plant them in fertile soil. There are three spots in Daventry where they can grow. More hints
  If soil is fertile, there's lots of vegetation around. And not just trees and bushes. 

I keep falling off the beanstalk. This is getting frustrating.

  Save your game often and keep the red dot of the walk cursor on the beanstalk. Try to keep Graham's entire body and even his feet on the beanstalk, not just his hands.

There's a giant guarding the chest. How do I get rid of him?

  The giant has a very short attention span. More hints
  If he can't catch you, he'll give up sooner or later. 

I got the chest. Do I have to go back the way I came?

  Even if you got up there by climbing the beanstalk, you can go down through the cavern with the walkway. The choice is yours. The door at the bottom of the walkway can be opened from the inside.

I used the walkway to get down and for some reason my chest / mirror / treasure is missing!

  Hmmm... I'm afraid your treasure just ran away with a dwarf attached to it. It's really hard to outrun the dwarf on the twisting walkway, but if your magic ring still has power left you might want to use it here (And no, you can't get your treasures back).

Finding the Shield

So, where exactly is the shield?

  According to the story, a dwarf hid the shield in some hole in the ground. Before you go there, it might be a good idea to explore Daventry a bit and visit places you haven't been to yet.

There's a gingerbread house in the dark forest, but whenever I try to get inside, a witch catches me.

  Again, remember your fairy tales. That house looks tasty. Remember Hansel and Gretel's first reaction? More hints
  If there's someone home you might want to come back later, unless you have magical protection. 

I'm in the gingerbread house. Anything interesting here?

  One object is in plain sight. The other isn't hard to find either. Just take a careful look at your surroundings.

The witch arrives home and “kills” me.

  Hide in the other room and then do what Gretel did. Be quick, but be careful too. More hints
  The witch won't keep her back turned on you forever. Don't dawdle. 

How can I help the starving woodcutter and his wife?

  This is an ideal location to waste points by giving them treasures or certain food items. There's only one item that will TRULY help them. It can be found somewhere in the fields of Daventry. More hints
  The instructions needed to use it are included. Just take a careful look at it. 

Now how about the shield?

  Rivers surround the place where you need to go. Don't worry though, you can hitch a ride with someone / something. Explore Daventry a bit more. More hints
  In case you have trouble catching your cab, make sure you get the timing right (you must start jumping before it passes over you) and you must stand in the correct spot. The right spot is somewhere near the middle of the clearing in a place that stands out a little bit from the surroundings. 

Hey, there's the hole. Should I go down?

  You'll survive the fall, but it would be wise to explore the surrounding area first. Once you're down there, you won't be able to get back up.

OK, I went down the hole and now I'm in a cavern. There's a big rat guarding the door.

  You might be able to bribe him with something. The rat is both greedy and hungry. Either trait can be exploited.

I got past the rat, but behind the door are some leprechauns who catch me.

  Leprechauns like music a lot. Introduce them to the sound of music.

Wow, I now have the shield. How do I get out of here? The walls beneath the hole are too steep and the hole in the wall in the room next to the throne room is too small for me to fit through.

  Remember how you were told to explore the area around the hole before jumping in? Hope you followed that advice. Your only ticket out of here was somewhere around your landing spot.

I'm outside. Am I supposed to return to the castle now?

  Didn't the game already tell you that?

Alternate Solutions

Dealing with the dragon

  The dragon's throat isn't covered by scales. Hit him in his weak spot. More hints
  Or use magical protection of some sort. 

Dealing with the troll

  He told you he'd move aside if you paid him. There are plenty of items you can use to bribe him.

Dealing with the giant

  Play David and Goliath. Dispatch him from a distance with a ranged weapon. More hints
  Or use magical protection of some sort. 

Dealing with the rat

  Like the troll, this creature can be bribed.

Dealing with the leprechaun guards

  The leprechauns are rather superstitious. Look around the room for a clue on how to scare them off.
agd/kq1/hints.txt · Last modified: 2015/04/02 23:47 by 127.0.0.1