agd_kingsquest1:hazards
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- | Random Hazards | ||
- | There are a number of dangerous creatures lurking in certain parts of Daventry. There is no real way to get rid of them. The best thing you can do is avoid the areas where they hang around or quickly run away when you are attacked. | ||
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- | The sorcerer: This spellcaster isn't an immediate threat, as he can't kill you. If you allow the sorcerer to get close enough, he'll cast a spell on you that will freeze you on the spot. Until the spell wears off (it usually takes about 20 seconds) you'll be vulnerable to other creatures that might show up. The sorcerer doesn' | ||
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- | The witch: The witch will swoop down and grab Graham if she can catch him. If she gets Graham, she'll take him to her cottage and turn him into a Graham cracker (pretty funny to watch). The witch moves quite fast, but she's rather easy to avoid. She won't be able to catch you if you're invisible, but you can also click the hand on Graham to make him duck. The witch won't be able to catch Graham that way. If she can't get him after three swoops, she'll give up and leave. She appears in the dark forest south of her house and comes after you even if the goat is with you. If you push her into her cauldron, she won't show up in this screen of course. | ||
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- | The ogre: This nasty monster shows up with a mighty roar and crushes your head if he can get his hands on it. (That' | ||
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- | The dwarf: This pesky little fellow can't kill you, but he can steal certain items from you. If you're lucky he doesn' | ||
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- | The wolf: Likely the most dangerous creature. He moves very fast, kills you if he gets close and can't be fooled by the ring of invisibility. He'll attack you even if the goat is with you. Fortunately, |
agd_kingsquest1/hazards.1404417817.txt.gz · Last modified: 2015/04/02 23:47 (external edit)